Saturday, November 04, 2006

Bullets on FFXII, 6 Hours In

--The game touts the fact that the license board allows you to heavily customize your characters, but I'm getting the sense, because you can only reveal certain spaces after revealing other spaces, that most of the characters will be pretty same-y. Maybe some will have more magic than others. I'm still scratching the surface, but it doesn't seem like it'll be *easy* to create customized characters as it was in, say, X-2 or 5 or something like that. I much prefer when the character is pre-defined. I'm not into micromanagement.

--I am six hours in and nothing has really *happened* yet, even though there have been loads of cutscenes. By this point in an FF game you at least have a goal, if it's not your ultimate goal; oftentimes that goal is handed down to you by an entity higher up than you (VIII is a perfect example of this) or your character is tagging along and helping another character's goal (X); ultimately one of the major narrative thrusts is the character claiming the quest as his/her own and making decisions. At this point, Vaan is still floundering and wandering around trying to find out why he's the main character. I trust that there'll be more important things happening later on, but at this point even though several big things have happened, none of them felt major--it still feels like I'm at the first act waiting for the plot to come into focus.

--When "Amalia" opened her mouth, I expected to hear Hedy Burress as Yuna coming out of it...and was pleasantly surprised to hear a commanding, deep voice. I thought Burress's portrayal of the character was wonderful, but I've spent two games with that character and want someone a little more active. Kudos to the casting agent.

--Same with Vaan's voice. I am not a fan of James Arnold Taylor's performance, and upon seeing first screenshots, was expecting more of the same. While I can't tell if I like Vaan or no, I like that Square's giving the characters different personalities now (if not different looks.)

--If only Fran had been played by Bjork.

--They must be doing something right beacuse I find myself looking for hunts and sidequests. I ordinarily hate sidequests and the obscure things you need to do to trigger them (FFX, I'm looking at you.) So far the hunts you more or less pick from a menu and then get to questin'. I like that. It's much clearer than dodging lightning 100 times in a row. Perhaps there will be inane quests like that later on; I kind of fear that.

--I want to hear a Moogle in a cutscene. I want to know what a Moogle accent sounds like. There was one cutscene I saw where a couple Moogles squeaked at the party, and I nearly died of cute, but I'd like to have a conversation with one.

--Why does Square insist on putting a stupid Stealth level in every game that they make now? Their engines are simply not set up for it, and while the levels are never *hard* they're always *tedious*. Even friends who are fans of stealth gameplay hate these levels. Why keep them in?

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